Peel-and-stick solar panels for Phoenix convention center

Michael Giberson

This could be one of the gee-whiz, how-cool-is-that posts about advancing technologies that we do here from time to time. The Arizona Republic has a story about how the new Phoenix Convention Center, which was finished in 2006, will begin to generate some of its own power courtesy of some gee-whiz technologies: peel-and-stick solar panels. The city is going to put up about 2/3rds of an acre’s worth of the photovoltaic devices on the roof of one of the buildings.

So this could have been one of those gee-whiz, how-cool-is-that-posts, except that Scott Gustafson ran the numbers and posted the results on his Arizona Economics blog. Talk about raining on the city’s solar power parade.

The short version: Capital cost – $850,000; estimated power production, 150,000 kwh annually; current retail power costs avoided, 10 cents per kwh.

So, Gustafson concludes, that’s a 1.7% return on an $850,000 investment, ignoring maintenance costs and anything else.

The important thing, says Councilman Greg Stanton, is that the panels are a groundbreaking effort for Phoenix.

Well, city taxpayers may have other ideas about what “the important thing” is, but at least the city intends to carefully track exactly how much power the tiles actually generate. Maybe the Arizona Republic will follow up in a year or so, to see how the solar panels are paying off.

Think Alan Greenspan–only in Battlestar Galactica

Michael Giberson

From Scientific American online, “What Can Virtual-World Economists Tell Us about Real-World Economies?“:

Eyjólfur Guðmundsson is the only economist on Earth who spends his days studying the fluctuating cost of warp-disruption batteries and T2 light drones. That’s because he’s the world’s first virtual-world economist.

This past August, Guðmundsson took up residence in EVE Online, a massively multiplayer online game, to report on its economy, research its society and coordinate with academic institutions on their entrance into virtual worlds.

Think Alan Greenspan–only in Battlestar Galactica. In EVE Online players buy, sell, trade, earn, steal and otherwise work to accumulate interstellar kredits (ISKs)–a currency that, officially at least, is only valuable inside EVE.

The article includes quotes from George Mason University economist Tyler Cowen, who says he is “skeptical about using virtual worlds to do economics, at least as it is now.” He says the simulations don’t much resemble the controlled laboratory work that experimental economists do, so he doesn’t quite see how economic analysis of virtual worlds will be useful. Cowen sums up, “Whatever result you get is interesting, but you don’t know what to make of it. You’re stuck.” (Though I recall just a week or two ago, Cowen offered praise for one of Edward Castronova’s books on virtual economies. Link here.)

I think Cowen is underestimating the creativity of young economists to apply their tools and training to new problems. Of course the economics profession — naturally dominated by, shall we call them, a group of very experienced economists — may be slow to recognize the value of work in virtual economies, so I wouldn’t try to make tenure on a handle of Everquest and EVE Online papers, no matter how clever they are.

FORGING NEW LINKS: The SciAm article may be the first to both mention Battlestar Galactica and cite a paper by Vernon Smith (with colleagues Stephen Rassenti and Bart Wilson) on demand-side participation in electric power markets.